Betalab is a week long program introducing artists and creators to new modes of practice through virtual reality. During the week artists will be open to a rigourous process of talks, debates, forums, symposiums and critiques of working in VR. This new disruptive technology becoming a serious platform for showing or creating work in. Supported by The Arts Council and The National Lottery.


Lineartronic will be a series of workshops testing the constraints of VR drawing and image creation. The workshops will trial new softwares from Mozilla A Paint,Tilt brush and existing softwares from Unity, Unreal and open source material. The artist will be able to create and design environments and artworks in the virtual space with aided knowledge for 360 film technicians and fabricators.



Drawing in virtual reality challenges you to draw what’s in your imagination, and then inhabit it.


The workshop then manifesting into an ongoing Residency with a final show in Dover street markets Contemporary gallery Gazelli Art House.


Selected Artists :

Patrick Morgan RCA - Artist/illustrator

Nadine Shaban RCA - Artist

Stella Malfilatre RCA - photographer

Nicola Favaron PGCHE - fashion photographer

Russell Miller BA - digital artist

Lucy HardCastle RCA - Digital Artist

Overmono - Musicians



About Artists:


PATRICK MORGAN (project lead)


Trained at the Royal College of Art, Patrick has worked as a commercial artist for over 15 years receiving commissions from famous designers and exclusive patrons; Yves Saint Laurent, Tom Ford, Chanel, Fendi, The Royal Academy of Arts, The London Olympics, and was personally commissioned to do a portrait of US Vogue Creative Director Grace Coddington.


Major works created in collaboration with Tom Ford for the English National Ballet, Ballet Russes 'The Firebird', which was then reused to represent Art and Culture at The Mayor of London's Office for the Olympics during 2012. Morgan also designed the Justin Timberlake world tour and most recently Patrick has currently designed for Christian Dior and has just finished designing for the latest James Bond film 'Spectre'.


Published books:

Gestalten books


Thames and Hudson




London/Israel/Paris/New york/Japan/Brazil/Italy

Coningsby Gallery/MACBA: Museu d'Art Contemporani de Barcelona/V&A/325 Lex NYC/Selfridges/The House of St. Barnabas/ The Royal College of Art/ The Hockney Gallery




Stella Gelardi Malfilatre is a Danish, London based multi media artist working with photography, video, documentary and research/anthropology.


She is  a Self-Employed photographer and Documentary journalist/researcher and works as a researcher for Accent Magazine, the Story-telling editor for The Age of No Retirement and an occasional guest lecturer at The Royal College of Art’s Research/Design/publish elective.


Work Accent Magazine, [PIAS], Heavenly Recordings, Office Magazine, The Royal College of Art, Red Light Management, BRUTUS, SONY Music, COPSON, The Poolhouse, Taint Magazine, OOMK, VEGA/Ideal Bar, Riot Factory, Art People, Brave New World, RCA - Feminist Society, F.L.O.C.K, STOLEN Sessions, Joyful Noise Recordings, Syrup Magazine, The Age of No Retirement, Helen Hamlyn Center of Research and Design, The Design Museum, Amplifier Music, LUCKY BOY SUNDAY.




Nadine Shaban is a British artist who works with sculpture, textile and painting. Her practice is often self-referential externalising inner psychological differences through the use of visual and physical material, creating a language to express emotions and experiences. However, it is through experimentation and the manipulation of material that she creates both an understanding and environment in which to question and make comment on more universal issues.

Nadine completed an MA at the Royal College of Art earlier this year. She had her first solo show ‘Polyvinyl Landscape’ at A-Side B-Side Gallery in 2015 and has been part of group exhibitions in London.





Lucy Hardcastle is an interdisciplinary designer and digital artist. Her work focuses on tactility, visual illusions and sensual aesthetics through digital rendered pieces, sculpture, set design and moving image. Her pieces highlight tensions between physical and virtual worlds and experiences, and aims to reconnect users and viewers with the material world through symbolism and metaphor. Her current projects focus on bridging the highly

digital and physical aspects of her practice to produce immersive experiential pieces.


Currently completing her studies in Information Experience Design at the RCA, Lucy works freelance as a visual artist and Creative Director. She lives and works in London.




Over Mono are a duo of music makers signed by XL Recordings XLrecords is an English independent record label founded in 1989 by Richard Russell, Tim Palmer and Nick Halkes, and owned by Russell and Beggars Group. The label originated as a 1989 offshoot of Beggars Banquet Records.Though only releasing an average of six albums a year, XL Recordings has worked with Adele, Arca, Beck, Dizzee Rascal, Electric Six, FKA twigs, M.I.A., Gil Scott-Heron, Jungle, Gotan Project, The Horrors, Jai Paul, King Krule, The Prodigy, Peaches, Radiohead, Sampha, SBTRKT, Sigur Rós, Tyler, The Creator, Vampire Weekend, The White Stripes and The xx. The label releases albums worldwide and operates across a range of genres.


Nicola Favaron


Italian fashion photographer, lecturing at the prestigious fashion school Istituto Marangoni working with the best in the best in the business of the fashion and art world. Portraits from Wolfgang Tilmans to head curators of Tate Modern and numerous london/Italian and US fashion Magazines.


Eran Tsafrir


Tsafrir is British Israeli and lives and works in London. He studied contextual legal studies, aesthetics and European Union structures and law at Warwick University (LL.B.) and University of Cambridge (LL.M., First Class). He later studied history of art at the Courtauld Institute (non-formal) and art practice at Central Saint Martins, amongst others. He holds a diploma in Art Profession & Ethics (Distinction) from the Art & Law Institute in London, in which he is also a member. He is a practising lawyer specialising in corporate and commercial law, with a focus on art law and technology and innovation.




Kadine James

Learner, maker, innovator & 3D technology enthusiast, Kadine James is Hobs studios 3D Tech Lead ,and is a prominent UK3DTech and Women in 3D Tech Evangelist. Combining 5+ years’ experience in 3D printing, 3D visualisation, Augmented Reality and Virtual Reality. she’s driven by big ideas, a global mindset & empowering the use of 3D technology in art and architecture. Kadine is – especially committed to the next generation #artists/architects. She is also collaborating with international galleries, leading artists / architects, and sets out to create a platform for 3DTech learning opportunities for young people to get involved with 3DTech in central London, at Hobs studios hub and incubator for thought leadership in the wider 3D Print/VR/AR industry. Kadine is a STEM ambassador.


Jim Rhodes

Those is a design studio founded in 2014 with the intent to pursue the use of technologies in design. It focuses on connecting the physical and the digital worlds.

Its first product was Woodpecker, a scalable digital drawing tool that can be placed and programmed to draw on any surface.

With a mission to create new ways to combine the digital with the physical, Those has now created Joto, an antidote to our reliance on pixels and glass screens. Joto takes the concept behind Woodpecker – transferring digital files, whether it’s pictures, texts or tweets, and into a real life image – and applies it to a product accessible and suitable for

home use.


With a background in web development, graphic design & engineering, Jim has worked for clients including Dior, CaféDirect Producers Foundation, Universal Music and the British Council. He founded Those in order to explore the use of new technologies in design.


Professor Zoran Cvetkovic

Signal processing, theory and applications.

The Department of Informatics consists of the former Department of Computer Science, the Centre for Bioinformatics and the Robotics group from the former Division of Engineering. Informatics is concerned with the study of the representation, storage, processing, and communication of information. It has many different aspects, including Computer Science, Artificial Intelligence and Robotics. The Department of Informatics at King's seeks to address fundamental challenges and problems in all of these areas, as well as their application to numerous domains, including bioinformatics, healthcare, engineering, and many others. We believe that this breadth and depth of activity offers a vibrant and exciting environment for education and research.


Alejandro Escobar

Alejandro Escobar’s pictorial sculptures challenge traditional ideas regarding realistic painting as a rational and objective process. He believes that the depictive nature of the image is limited by the flatness embedded in many traditional media such as drawing, painting and photography.


He combines digital technologies i.e. photogrammetry, 3D modelling, and Virtual Reality, with traditional media such as painting and sculpture. “Images expand in 3D space” he has said, “The flat image grows a third axis, it becomes malleable matter beyond physical restraints and, unlike oil brush strokes, its structure remains fluid while retaining its integrity”.


He is interested in depicting his own life experiences as pictorial memories where reality evolves through time and space in a nonlinear manner. In his work, the subject is expanded beyond its physical appearance and the landscape becomes malleable matter, the painting flows out of the canvas and becomes a living thing that invades the viewer`s territory.


Peter Maloney


Current practice-based research explores how methods of visual analysis offer new possibilities for experiencing film by applying concepts of the film as database. New technical, media and critical contexts have changed the way we access and experience film and this work seeks to reflect and realise this. The Kubrick archive opened at the LCC in 2007, housing a significant body of archival material and critical writing about the work of the Director Stanley Kubrick. 2001: A Space Odyssey is therefore used as an ideal subject for these visual experiments, which utilise methods of mapping time and spatial sequences developed by, among others, Galileo and Marey.

Funded pedagogic research has focused on the application of social media in teaching and learning in higher education. The award of a Teaching Fellowship in 2009-10, ‘Discovering communities of social e-learning practice’ explored how social media can be used to encourage transformative teaching and learning practice in higher education by transforming the roles of the teacher and learner, transforming curriculum and assessment, expanding educational boundaries and developing digital literacies. Previous funded research reported on the use of blogs to facilitate reflective practice and autonomous peer learning. The study promotes the value of a blended approach to learning and teaching.


Jack Armitage


PhD in researching craft in digital musical instrument design. Part of the Augmented Instruments Lab in the Centre for Digital Music at Queen Mary University of London. Former research engineer at ROLI and FXpansion.BSc Music, Multimedia and Electronics at the University of Leeds.



Bushra Kelsey-Burge


Bushra is an artist-designer whose work explores memory and personhood, bringing together art and science through the use of a range of traditional and new media, from couture to digital installation. She is currently developing new work, which explores the function of music as a trigger for an immersive sensory archive for older people. The project is formed through intergenerational, inter-cultural dialogues and employs NFC technology embedded in objects to trigger personally meaningful montages of video interviews with related songs and photos. She has a background in ethical fashion and sustainability and is extremely interested in art and design for social benefit. She holds an MA in Applied Imagination from Central Saint Martins (95%, Distinction), a BA in Fashion Studies from the London College of Fashion, as well as an earlier BSc from Imperial College in Biochemistry, which enables her to bring a unique perspective and range of skills to her work.


Chris Follows


Art Practice

Paintings Work in corporate and private collections: The Professional Football Association (PFA) Manchester, D Jones and J Morris Directors of the Business Design Centre, R. Kaller-Kimche Inc New York, Rumi Verjee of Thomas Goode & Co Limited and Nilsson Architects, won BHF Bank Painting Prize.

Educational Practice

I joined the University of the Arts London UAL in 2003 and since 2007 I've been exploring and experimenting with new approaches and models for online open practice, collaboration & digital innovation. I'm currently the Digital Learning Technologies Manager, part of CCW Digital, Learning & Teaching Enhancement (LTE) at the University of the Arts London, Camberwell, Chelsea & Wimbledon (CCW).

I continue to work on UAL's Open Educational Practice and digital literacies advancements, building on UALs growing reputation as forward thinking university in this newly developing area and presented nationally and internationally.


Laurence Chater/Harry Difolco

Technical Support for 360 fim and editing

Doug Mcarthy

Technical support 3D artist/animator/fabricator


Workshop plan:



Introduction to artists practice with short presentation.

Discussion on understanding of new Immersive technology

Induction to Labs and Ravensbourne fabrication labs

Whiteboard ideas and thoughts for art piece




Speakers introduction to program

Workshops introduction by external artists and makers

Visit Kings Binaural labs



Day 3:

Visit to Hobs 3D lab - collaboration with Unreal/Unity team

Introduction to Vr technology - Harry/ Laurence Chater

Mozilla A Painter

Tilt brush

360 filmmaking

360 Binaural Sound



Day 4:

1 day experimental lab

Artist sharing/crossing over/collaborating

Critical forum of work created



Day 5:

Morning lab for artist

Testing work created

Small presentation of final outcomes and documenting work

Film/photograph/Exhibition planning









Disrupting Fashion design futures


A talk discussing past, present and future fashion and how luxury brands can change the landscape of sustainable beauty.



Patrick Morgan's 'Material Girl' holds court at London's Coningsby Gallery


Patrick Morgan is making a bold splash at Début Art’s Coningsby Gallery in London with his latest solo exhibition. The city’s fashion and art packs were so taken by his paintings and ink drawings last evening (the jet-setting artist hosted a fashionably late private view), that 'Material Girl', originally due to close today after a brief run, will remain on view for a further two weeks.


The term ‘material girl’ may carry unwelcome connotations, but Morgan has found creative fuel in today’s prestige-obsessed society. ‘The idea [for the show] came from listening to an old Madonna cassette tape and the song Material Girl came pumping out,’ explains the London-based artist. He had just completed a drawing project about mundane everyday objects for the Royal College of Art, where he is currently studying, which inspired him to take a closer look at scarves and other fashion objects.



Drawing in virtual reality challenges you to draw what’s in your imagination, and then inhabit it.


Lineartronic will be a series of workshops testing the constraints of VR drawing and image creation. The workshops will trial new softwares from Mozila A Paint and Tilt brush. The artist will be able to create and design environments and artworks in the virtual space.


Jim Rhodes Thoseworks

Turn your pixels into pen & ink.


Send drawings to your walls. Turn your home into an ever-changing gallery. Joto takes requests, sketching everything from works of art to love notes, to-do lists to puzzles.

Joto will be discussing how being disruptive during the digital age and using digital technology to become part of your creative experience can be FUN.